11 March 2017

WGOAFA: A Dev-Diary of Sorts

So after my unboxing, I've been digging my claws into my board game, trying to get out the last kinks so I can finally click that check-box in the store on Gamecrafter to release it to the public. The errors I have found so far are pretty much all my fault, not the print on demand place's, so I can actually address them by going back into the graphics files and fixing them for a re-upload. Here's what I found and did so far: