Showing posts with label CyoCV. Show all posts
Showing posts with label CyoCV. Show all posts

27 April 2017

A Let's Play!

So, Choose your own CaveVenture got its first let's play. The guy was kind enough to tell me so in a comment on the release-posting. If you want to see someone go into the cave blind (so to speak), enjoy this:



I shall repeat my statement I made in the video comments: I'm totally willing to do a co-commentary on any play of my game via Skype or something.

21 April 2014

New Release: Choose your own CaveVenture 1.1

Just a quick heads-up: Choose your own CaveVenture has gotten a new release, version 1.1. It features rest-until-healed as a function, configurable keys, as well as monster-status messages. Also, Linux-version.


There will be more later. The game is only about halfway-done. Stay tuned.

16 February 2014

Release: Choose your own CaveVenture

It is done! Choose your own CaveVenture, our first actual PC game, is now available on itch.io!

It's free, so if you're on a Windows-machine, go try out this crossbreed of choose-your-own-adventure and roguelike. Unlike many of the more complicated roguelikes, CyoCV plays using an interface that anyone who reads English can understand and play: Text tells you what the situation is, then you get options what to do. Pick an option, hit the key it says on the screen, enter and the game tells you what happens.

The title-screen ASCII-art - all the graphics in the game.
The Baumannshöhle, my inspiration for the game's cave. Picture is public domain via Wikipedia.

Go, check it out, leave any feedback in the comments on this post.

Thanks!

08 January 2014

Choose your own CaveVenture: Announcement!

Okay, here it comes: The roguelike we've been working on for quite a while, with me leaking some thoughts on the design process every now and then, will, baring a disaster of civilizaton-destroying force, be released this coming Sunday, January 12th 2014. Let's talk about what the game does, shall we?

Choose your own CaveVenture, which was the work-in-progress title but kinda stuck, is a roguelike with the classical theme of exploring an underground cave, but with the interface of a choose your own adventure. That means that instead of traditional top-down ASCII-graphics and/or tilesets or a 3D-enine, the entirety of the game will work with descriptions of the player's surroundings and what happens, while the controls offer you options of what you can (attempt to) do.

This may seem like a very primitive way of doing things at first but it does have some advantages over the classical roguelike:

-You do not need to memorize half your keyboard worth of functions. What you can do will be, with some exceptions of general things, always visible on the interface. This makes the game extremely easy to learn, even for non-gamers.

-As description and game-view are the same, you do not so easily miss things like descriptions of audio and such, as may happen in other roguelikes.

-Accessibility. The game can be played by the visually impaired with a screen-reader as those programs are designed to read lines of text.

All you'll need to play the release version of the game will be a Python 2 compatible decompiler, which can be got here (make sure to get a Python 2 version, as Python 3 is not backwards-compatible).

Anyways, come back on Sunday to get the game, while we put some finishing touches on version 1.0!