Showing posts with label Star Exodus. Show all posts
Showing posts with label Star Exodus. Show all posts

20 January 2012

Developer-Diary: Star Exodus, Part 2


So you want to design a game, board-game, card-game, RPG, anything with physical components like a rulebook or something like that, really. And you can't draw for crap. What do you do? In this little essay from my developer-diary of Star Exodus I'll get to working around this particular problem.

Graphics give a game flavor, fleshen out the theme. Now, there are people out there who can draw well and I'm even friends with some of them but there are several problems with getting them on board with something like my board-game. First of all, most amateur-artists who are good are also very self-critical. Sure they will put all sorts of crap on their DeviantArt page but tell them it's for being published and they will work and work and correct and brush up on a tiny bit of artwork forever. If you want sixty different equipment-cards for your game illustrated, this is not an option, even if they do have the time to work that much on something that isn't even their project for free.

10 January 2012

Developer-Diary: Star Exodus, Part 1

So, I'm developing my own board-game and in this series of posts I'll talk about how it's all going and how I'm actually doing things. This might help other people with similar aspirations or just be an interesting read for anyone interested in board-games.