So you want to design a game,
board-game, card-game, RPG, anything with physical components like a
rulebook or something like that, really. And you can't draw for crap.
What do you do? In this little essay from my developer-diary of Star
Exodus I'll get to working around this particular problem.
Graphics give a game flavor, fleshen
out the theme. Now, there are people out there who can draw well and
I'm even friends with some of them but there are several problems
with getting them on board with something like my board-game. First
of all, most amateur-artists who are good are also very
self-critical. Sure they will put all sorts of crap on their
DeviantArt page but tell them it's for being published and they will
work and work and correct and brush up on a tiny bit of artwork
forever. If you want sixty different equipment-cards for your game
illustrated, this is not an option, even if they do have the time to
work that much on something that isn't even their project for free.