Or how I learned to stop playing Oblivion and love gaming instead...
So, here it is: I stopped playing Oblivion six months ago. Martor is on ice, probably forever. Why is that? Allow me to explain and get into a broader topic on gaming in general: Grinding. The word itself implies something tedious and that opens up a lot of questions on why one would even want to play something that is based on grind. Follow me into a new article. Also, I'll write more regularly again, now that I'm back from Asia. I promise to all three of you who may or may not care. God this place has fallen apart after my mom died...
Aaaaanyways. Grinding. WTF? Aren't games supposed to be fun? Well I didn't really think about it for a long time. I had stopped playing Oblivion after day three of my experiment (which was like two months after day 1 but it was day three of actually playing) but I didn't really analyze why. I just didn't feel like playing it anymore. It felt horribly tedious. The magic was gone.
So, last month I started playing a new game, FTL. If you like space-exploration, roguelikes or having adventures in general, you should check out some Let's Plays on Youtube and then decide to buy it (or not, you boring, boring person!). I played it quite a bit and then, at one time upon re-starting, the usual hint at the bottom of the starting message told me that I should stay in what the game itself called 'the grinding sectors' for longer if possible as to gather resources for the later stages of the game while it was still somewhat harmless to do so. This got me thinking, because while I had done just that before already, having found out fast that getting to the end quickly is a recipe for getting overwhelmed real soon. But it never felt like a grind to me. Why? Because this was the meat of the game. It was fun. Why do we play games? Because they are fun, mostly. Well they may evoke other emotions (Silent Hill 2 certainly wasn't fun and Shadow of the Colossus made me feel like the weight of the world was on my shoulders but I digress) but tedium shouldn't be one of them.
A blog about the full spectrum of gaming - video games, board-games, pen and paper RPGs - I play them, I make them, I'll write about them.
Showing posts with label Oblivion. Show all posts
Showing posts with label Oblivion. Show all posts
04 October 2012
11 June 2012
Playing Oblivion: Day 3 part 9 – Finishing Up some unfinished Business
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
Should my path carry me to Skingrad
again, I'll probably try again to talk to the count but for now I go
back on the road towards the capital. I meet a dark-elf woman on the
road, confused what she may be doing out here on her own, apparently
unarmed. There is a conversation-topic related to some quest from
back in Skingrad that she says she doesn't trust me enough to talk
about. I decide that this is a point in game where I might try to
practice/understand the conversation-minigame that indicates Martor
intimidate/suck up on people to get on their better side. I fail the
first few tries but gain an understanding on how it works, then I
bribe the woman to like me anyways. Not that the information she has
is of any value for me. Passing the hellgate I jog towards the
capital.
06 June 2012
Playing Oblivion: Day 3 part 8 – Human again
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
Martor is finally healed but the quest
isn't over. I fast-travel to Skingrad to deliver the cure to the
count so he can use it on his wife. His secretary/steward/house
lizard lady tells me to follow her and leads me down into a rather
ominous crypt below the castle, where the count is standing by a bed
with a woman on it. He tells me that Melisande is going to wake up
his wife so she can take the medicine and pass on peacefully and I
can watch if I want. Melisande? She's standing right there in the
corner. As I came by horse and she doesn't have one at her house, I
really wonder who she got here before me but it's okay. If murderers
in movies can off-screen-teleport, I guess it's fair if an ally does
it for once.
01 June 2012
Playing Oblivion: Day 3 part 7 – Unexpected Interlude
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
Fast-travel surprisingly only takes two
in-game hours from Redwater Slough to the house of Melisande the
witch. I go inside and give her the ingredients for the cure
vampirism-potion. She is delighted that I made it and especially
impressed with me killing Hindaril, which is weird as I have fought
more formidable foes before and I am, after all, only level 7. There
must be much tougher guys out there. But then again the game
apparently scales enemies to my abilities, which is nice as I can
pretty much go anywhere and not instantly die, but it does strain my
suspension of disbelief to hear that something Martor has killed at
this stage was so impossible to kill. The other problem with the scaling is
that it doesn't really matter if I level up, as things seemingly
level up with me. Yes, I get more points in, say, strength but it
still takes as many hits to kill enemies.
Be that however it may be, the witch
says she'll need 24 hours to brew the cure. That means I have to wait
out this night and hide another day. I decide to go to one of the
towns and try to get lodging. I figure I'll need a rather run-down
tavern to actually do business with me so I decide to go to the most
run-down part of the Capital, which is the port-area. I'll see if I
can get a room in that former ship that is now a tavern. So I
fast-travel there.
23 May 2012
Playing Oblivion: Day 3 part 6 – Vampire Hunt
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
I hang out in the entrance of the
fort/underground dungeon. Looking at the deeper parts of the place, I
spot a heavily armed man, a woman with a bow and a large dog. I don't
feel like murdering what , in this childless world, seems to be the
closest thing to a little family of outlaws I've yet to see. Martor
isn't here for a fight so I sneak into other tunnels around. Killing
a couple of rats, I spend most of the day just sneaking around. Then
it's night again, I can get out and get to the last bit of this
quest.
The place where the quest has marked
the Redwater Slough on my map, where that mighty vampire whose ashes
I need is supposed to dwell, is further south than I have ever
traveled. I fast-travel to the shrine where I drew blood from that
Argonian, then I move onwards on horseback, seeking that cave. It
does take a while to ride there so I have already given up the
fantasy of returning to Melisande during this night. Finding the
cave, I check my equipment. I have my steel claymore, in a decent
state of sharpness. I have my katana but lacking it's best buddy, the
leather shield, the weapon is of limited use to me, especially as it
is rather used by this point. I have the magic mace I bought in case
I have to fight ghosts again. As it does deal extra fire-damage, I
consider it a possible weapon for my fight with Hindaril and assign
it to a quick-draw-slot. I also ready the bow with steel arrows.
Maybe I'll get a sneak-attack on someone. I enter the vampire-lair,
claymore in hand.
27 April 2012
Playing Oblivion: Day 3 part 5 – Garlic Run
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
As I leave Skingrad, I spot something
burning ahead of me by the roadside. I take my time and check out the
plants by the roadside, none of them being nightshade. When I come
closer, my greatest fears come true: The burning is actually a portal
to hell. Another Oblivion-gate has opened, right here in front of the
city of Skingrad. As I get closer, which I must as it is right by the
road, the sky turns red and, to someone with Martors disease,
alarmingly bright. I decide to ignore the gate for now and move on,
when I suddenly find myself surrounded by three goblins attacking
from all sides. Martor fights off the ambush with an alarming lack of
efficiency, his shield breaking in the process. Once more, I have
neglected weapon-repair and now I pay the price. Badly injured, I
manage to fend off the creatures and then see, that it wasn't an
ambush but me, distracted by the hellgate, having stumbled into their
campsite.
21 April 2012
Playing Oblivion: Day 3 part 4 – Another Approach
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
This time, I wait out the day in the
Squandered Mine. For what I am planning, I need it to be dark when I
get to the witch house, as I will leave it soon after arriving. I
need to steal that soul-gem without angering the witch Melisande by
invading her privacy. There might be a way and, once again, it
involves my vampire-charm ability. Its effect lasts for sixty
real-time seconds. That might be enough. I lay out the plan in my
head and finally, after the sun has gone down, leave to actually do
it.
11 April 2012
Playing Oblivion: Day 3 part 3 – Making Mistakes
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
I decide to make a run for it, dropping
a Save before leaving the mine to run to the witches house. On the
first three attempts the combination of flailing down a
mountain-slope and being burned by the sun kill me. On the fourth
try, I make it to the house and inside. Melisande the witch asks me
about the stones and I can only tell her that I don't have five yet.
As I know that there is one in her basement, I move past her and down
the somewhat hidden hatch.
06 April 2012
Playing Oblivion: Day 3 part 2 – Dungeoneering with a Purpose

This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
Nornal is one of these ancient ruins
littering the landscape, built by some advanced ancients right on top
of a hilltop. It's also defended by marauders, which are as much as I
can gather, some type of elite bandits. There are two of them
outside, attacking Martor with bow and arrow and quickly falling prey
to his blade. Entering the ruins, it is noticeable that the place is
half-flooded, despite being situated on a hilltop. There are some
more marauders present but they are no match for Martor, not now that
his vampiric powers seem to be growing every day.
30 March 2012
Playing Oblivion: Day 3 part 1 – Daywalking
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's night in the Imperial Capital. A
figure wanders through the streets, from shadow to shadow but without
any real aim. It's Martor, the hero, the traveler, the unwilling
vampire. The thirst must be killing him by now but his quest has only
just begun. At some point, I realize, I must wait until the day. I
have come to the capital because I have heard that one can buy a
soul gem here. In fact, I know so, because after all I have read the
online wiki about how to complete this vampire-cure quest. It turns
out that without reading that, I wouldn't have stood a chance. It's
hard enough as it is: Martor burns up quickly upon contact with
sunlight, which I could help with by drinking someones blood. But
Martor has sworn never to do such a thing.
24 March 2012
Playing Oblivion Day 2 part 6: Looking for a Cure
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It takes me a while to find the entrance to the castle in Skingrad, accidentally ending in the guard-quarters at one point. The count’s secretary tells me to wait and I pace around the grand entrance hall of the incredibly gothic-looking castle thinking about what to do when the guy shows up. Is he going to fess-up and I’ll have to kill him? With all of these guards around? Will he have a cure and I can just go, being back to normal human Nord again? Making himself seem very important, the count lets me wait for a while. When he finally shows up I get to watch him slowly walking across a balcony and then coming down the stairs. When he deems it fit to speak to me, my hopes of a quick-heal is quickly shattered.
12 March 2012
Playing Oblivion Day 2 part 5: Bitten!
This is part of an ongoing series. If you want to start at the
beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
Those who have played the
game will probably know what is coming, those who haven't may get
tipped off by the title of this post. It hit me completely unprepared
even though the signs were clearly there. Here's the tale:
Martor got up after a
night of sleep and I decided that the first thing for us to do was to
find an alchemy-store to get rid of all the loot we had acquired
yesterday. Martor wanders through the streets of the city a bit until
he finds what he’s been looking for and goes into the alchemy-store
to sell his stuff. It goes quite well, fetching a price I find quite
alright. Now, quite a bit wealthier than before, there are only two
places for a warrior to go to. And there are no brothels around in
Oblivion, so Martor goes to the local smithy for a shopping-spree.
Upon trying on new armor, I notice something odd about Martors face
(and we can totally imagine him noticing in a mirror while in a
dressing room). That isn't Martors face! What the hell? He looks
like crap! Martor appears to have aged decades and has also lost
about ten kilograms and all complexion from his face. He looks
downright ill. My brain puts two and two together and comes to one
conclusion: There must have been a vampire in my room last night, the
nightmare was real! Oh god, no. No. Nooooooooooo!
05 March 2012
Playing Oblivion Day 2 part 4: Caves of Loot
This is part of an ongoing series. If you want to start at the
beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
The winged creature
I had spotted fires off a spell at Martor as he goes in to attack. Luckily the
creature doesn’t realize that the man attacking it isn’t very proficient at
using his bow. It could just fly up and pepper Martor with majick but instead
it hovers a few feet above the ground and doesn’t even retreat to a safe
distance when being rushed and subsequently murdered with a long, sharp blade.
It had been guarding a door in the hillside that probably represents the
entrance to another dungeon. Not quite fully loaded with loot, Martor decides
to go look what’s to be found in there. After all, the flying creature was just
labeled “Kobold”, not “Winged Demon” or some such thing, so it doesn’t seem too
dangerous…
20 February 2012
Playing Oblivion Day 2 part 3: Unrelated Cult
This is part of an ongoing series. If you want to start at the
beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
I press my horse onwards
and leave the Imperial Capital behind in order to get some more
adventuring done for the second time. Is there anything going to stop
Martor from exploring new towns, finding ancient ruins, discovering
new lands? Definitely not and the stupid localization won’t stop me
from enjoying this game, even if it breaks in-game riddles (sometimes
I wonder how these people make money with these sorts of
translations. Strongly reminds me of the German version of Futurama
where you could totally notice whenever the translators failed to
understand a joke and pathetically failed at delivering any
resemblance thereof or, worse, simply translated badly). So I decide
to head towards a nearby city named Skingrad that Martor and Martin (what a duo)
must have passed while fast-travelling to the Blades’ secret
fortress but that I haven’t seen in-game yet.
10 February 2012
Playing Oblivion Day 2 part 2: Ghost Story
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
I haven't gotten far away
from the city, in fact, it's right on the other side of the water,
when a bandit fires arrows at me from some interesting-looking ruins.
I bring up the map and notice that this is a named place –
interesting. Martor must get off his horse and charge the bandit. The
place is half in the water, features a big statue that is strangely
intact in comparison with the rest of the compound. By the dead
bandit there are some bottles of dark beer sending a smile on Martors
lips. Then I realize that there are stairs with an entrance to some
underground dungeon. Adventure here I come! Maybe there is some of
that mysterious side-quest-wine down there. Martor chugs down three
of his newly looted beers and enters the dungeon.
04 February 2012
Playing Oblivion Day 2 part 1: Lost in the Dark
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
So I have to do this whole
slow-walking sewer-section again. Okay, might as well practice this
little dashing-attack I noticed happening whenever running and
pushing the left mouse button for a longer time. Martor goes for a
yelling attack-lunge whenever I do that and I go berserk against some
crabs and giant rats for practice. Baurus (the Blade I'm stuck with
here) is not much of a help here, yelling “This one is mine!” at
some point and then proceeding to not draw his sword and look at the
rat that is attacking me. Martor rolls his eyes, draws his own weapon
and cuts the rat down himself. Typical Baurus: Spouting big words but
not following them with any sort of deed. He probably only got his
position as the Imperial bodyguard for looking snappy in his Blade
uniform…
30 January 2012
Playing Oblivion - Day 1 part 12: Back to the Capital
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
I spawn right in the arena-district of
the capital and turn in the bad news of I-killed-your-father and
he-was-a-vampire to the half-orc gladiator. He is understandably
bummed out by this and I leave him to his bloody business practicing
crowd-pleasing murder. At least he has something to take his problems
out on, I guess. Then I go to the tavern where I'm supposed to meet
the Blade who was last seen protecting the body of the fallen
Emperor. Getting in the tavern he tells me to sit down, not talk and
do what he says. Since this is basically what I've been doing all
game, unquestioningly obeying orders from the establishment I sit
down until he tells me that he's been tailed and the guy in the
corner is probably an assassin. He is going to get up and go and if
the guy follows him, I'm to follow both of them as a backup. He gets
up and as I want to get up too, I accidentally take an apple or
something from the bar and the owner yells at me being a thief so I
reload the scene and listen to the Blade again. In the basement of
the tavern there is a short fight as the guy turns into an armored
warrior as these evil cultists apparently are bound to do at some
point and we kill him quickly.
28 January 2012
Playing Oblivion - Day 1 part 11: Delivering the Prince
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
We spawn outside the
monastery at Chorol and a dark-elf seeing this comes running towards
us. We have a fairly long conversation about how we must go into the
monastery quickly as there are assassins about who killed the head of
the place already. After confirming this for about two minutes we
rush into the chapel, killing an assassin in armor who, much like
the guys who killed the Emperor reverts into a red-hooded corpse
after dying. The Blade head-honcho is alright but has, of course,
left the royal amulet in his room. We rush there only to find that
it is gone and the assassins now have it. Should've left it with me,
really.
At this point it is
decided to bring Martin to the secret fortress-temple of the Blades
in the mountains and that I should take the dead priors horse. See, I
told you buying one would've been a waste of time. But then, so is
this. After all, with the fast-travel-system, why would I need a
horse. Are there any special combat techniques that can be used while
mounted? I don't know. We saddle up and I hit fast-travel again as
I've been playing for hours by now.
25 January 2012
Playing Oblivion - Day 1 part 10: Getting side-tracked
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
I follow the path West and
run into a woman clad in fur-armor, wielding a huge hammer attacking
me. After a bit of a scuffle, she lays dead on the ground and a
juvenile curiosity lets me strip her down, taking all her stuff.
Leaving the underwear-clad corpse behind I go on my way, killing some
wolves that are foolish enough to attack me. I have bought myself a
steel claymore from that orcish woman to have a backup-weapon in case
my sword degrades too much again. Having a backup-weapon is
important, I figure, if your blade gets dull after two dozen cuts.
Along the road I pass an
inn, an actual traveler (not a bandit) and I run into an imperial
legionnaire riding on a horse spawning directly in front of me and
yelling at me to watch where I'm going. Whatever, asshole, I was
materialized this whole time. I get to the ruins as it starts to rain
– I really like the weather-effects in this game, they almost make
up for the lack of a proper sun – and am attacked by two skeletons,
one with an axe and one with a bow. I destroy them and then clear out
their comrades from the upper parts of the ruins. I enter the wooden
door, searching for the door that the key the gladiator gave would
open in the dungeon beneath this fortress. And maybe some of that
elusive wine.
24 January 2012
Playing Oblivion - Day 1 part 9: To Hell and back already?
This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
I reach a hastily thrown
up blockade of some sharpened logs manned by three guards in
plate-armor. Beyond it are the city walls and the city gate, in front
of which there is what can only be described as a hell-gate (or a
portal to Oblivion, as the game calls hell). Before I can talk to the
guards and tell them that the Player Character is here so all will be
fine, three little critters reminding me of the imps in American
McGees Alice (the game calls them something else but to me they are
imps from here on out) come out of the portal and the guards
immediately leave their fortified position to attack them. I join them
and we make short work of the fireball-throwing and clawing critters.
The guards return to their position and I go back with them and talk
to their leader.
Subscribe to:
Posts (Atom)