A lot of modern roguelikes (and I use that term in a very broad manner - once again screw the Berlin interpretation!) have nice graphics and easy-to-learn interfaces that make them accessible for more and more players - who then run against a wall of difficulty. Don't despair, in this series of posts I shall shine some light on those that I have played and beaten and give some tips regarding strategy and practice on each individual game.
Last time I wrote about the first two bosses of Pixel Dungeon, how to get there and how to beat them. This time we'll delve further into the depths, seeing what we can do about the other three bosses and their minions. After you beat the Tengu, the game curves up a little, getting more difficult. If you have beaten the Tengu, however, you get a book that lets you specialize your character class further - and that is something you get for every future play-through on that class. What to do to get through the caves though? Read on!
A blog about the full spectrum of gaming - video games, board-games, pen and paper RPGs - I play them, I make them, I'll write about them.
Showing posts with label How-To. Show all posts
Showing posts with label How-To. Show all posts
31 January 2014
23 January 2014
How to beat a Roguelike: Pixel Dungeon part 1
A lot of modern roguelikes (and I use that term in a very broad manner - once again screw the Berlin interpretation!) have nice graphics and easy-to-learn interfaces that make them accessible for more and more players - who then run against a wall of difficulty. Don't despair, in this series of posts I shall shine some light on those that I have played and beaten and give some tips regarding strategy and practice on each individual game.
Let's start this out with Pixel Dungeon. The game is made for Android-devices and is a classic random-generated, turn-based dungeon-crawl with an interface optimized for touch-screen use. It is also well-enough programmed to run on my old cellphone and doesn't mind a small screen. Plus you can zoom in and out and other nice touches. Pixel Dungeon is notoriously difficult and even the comments on the Play Store speak about how much is dependent on pure luck when playing this game. This is partially true but let me tell you what you CAN do to get ahead and beat this roguelike.
Let's start this out with Pixel Dungeon. The game is made for Android-devices and is a classic random-generated, turn-based dungeon-crawl with an interface optimized for touch-screen use. It is also well-enough programmed to run on my old cellphone and doesn't mind a small screen. Plus you can zoom in and out and other nice touches. Pixel Dungeon is notoriously difficult and even the comments on the Play Store speak about how much is dependent on pure luck when playing this game. This is partially true but let me tell you what you CAN do to get ahead and beat this roguelike.
25 June 2012
Getting into Roguelikes: Spelunky
In the last post, I gave instructions on how to get started with Transcendence, a shooty roguelike set in space. This time around, we're actually going down into a dungeon, although not in a classical roguelike-fashion, but via old-school jump 'n run gameplay. Let me introduce to you:
Spelunky
Spelunky is a rather interesting game, the PC version is free here. Grafically, it looks like something that might have come out in the era of the Super NES or its more powerful competitor, the Sega Genesis/Mega Drive, as does the gameplay. The mechanics behind all of it though are those of a hardcore roguelike: The levels are procedurally generated, the difficulty is steep and unforgiving (you die, you restart. No save-points or such things), you can loot gold and some items that you may trade in at stores that are inexplicably set in the dungeons depths and you can even worship a goddess via unholy sacrifices in order to gain advantageous items in-game. The mixture of Super Mario and Indiana Jones is, once you get some practise under your belt/fedora hat, highly addictive and can be quite fun.
Spelunky
Spelunky is a rather interesting game, the PC version is free here. Grafically, it looks like something that might have come out in the era of the Super NES or its more powerful competitor, the Sega Genesis/Mega Drive, as does the gameplay. The mechanics behind all of it though are those of a hardcore roguelike: The levels are procedurally generated, the difficulty is steep and unforgiving (you die, you restart. No save-points or such things), you can loot gold and some items that you may trade in at stores that are inexplicably set in the dungeons depths and you can even worship a goddess via unholy sacrifices in order to gain advantageous items in-game. The mixture of Super Mario and Indiana Jones is, once you get some practise under your belt/fedora hat, highly addictive and can be quite fun.
24 June 2012
Getting into Roguelikes: Transcendence
In the last post I wrote about my descent into the deeper pits of roguelike gaming. This time around, I shall help you follow me if you dare, introducing some more mainstreamish roguelikes and how to get started in them, hopefully providing an entry-drug for you future RL-addicts. I'll get into the more serious ones on the next post, so stay tuned for that.
For the average gamer, starting a roguelike can be a harrowing experience. There may be more game mechanics than in your entire other gaming-library combined. There may be a total lack of graphical interface beyond Ascii-coded pseudo-graphics. And there is the incredible, sometimes impossible difficulty. You do not play a roguelike to win, you play it to experience it. In recent years, games, having become more and more mainstream and more and more casual, have become easier and easier, holding your hand all the way through and selling more power-fantasies as they go along. You won't find that in a roguelike. Be aware of these facts when you get started. So where do you start, as the average gamer with not too much patience when it comes to learning long lists of keyboard-commands and interpreting cryptic signs in lieu of nice animations? I'd recommend three radically different (and free) games to get a taste of things you may be getting into, when it comes to roguelikes, introducing one with each post in this series and explaining what to do on your first playthrough. Next up after that we'll delve a bit deeper into the roguelike-dungeons but for now let's start with the more main-streamish. Here's the first one:
For the average gamer, starting a roguelike can be a harrowing experience. There may be more game mechanics than in your entire other gaming-library combined. There may be a total lack of graphical interface beyond Ascii-coded pseudo-graphics. And there is the incredible, sometimes impossible difficulty. You do not play a roguelike to win, you play it to experience it. In recent years, games, having become more and more mainstream and more and more casual, have become easier and easier, holding your hand all the way through and selling more power-fantasies as they go along. You won't find that in a roguelike. Be aware of these facts when you get started. So where do you start, as the average gamer with not too much patience when it comes to learning long lists of keyboard-commands and interpreting cryptic signs in lieu of nice animations? I'd recommend three radically different (and free) games to get a taste of things you may be getting into, when it comes to roguelikes, introducing one with each post in this series and explaining what to do on your first playthrough. Next up after that we'll delve a bit deeper into the roguelike-dungeons but for now let's start with the more main-streamish. Here's the first one:
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