10 November 2019

Crafting: Die Labyrinthmaschine / The Labyrinth Machine

As I have mentioned earlier, this started out as my attempt to make a fully analog mechanical roguelike as well as a second machine for my cardboard arcade. I figure, I can make about one of these things per year – and this one was to be even more videogamey than the pinball I had made in 2018. I took the additional free time that a vacation of my family without me provided to craft this monstrosity:

Now, this probably doesn't tell you much yet. Let's get into the nitty-gritty details of making the Machine.

08 November 2019

Forms of Game and the Roguelike

When I started MadZabGaming, I did so with the intend to go into the full spectrum of gaming. I still hold by that sentiment and can look back on a diverse portfolio of things I have created games-wise. People who know me personally know that I love me a good roguelike. I like to explore and when I create a roguelike, the procedural world-generation can surprise even me as its creator.