If you haven't watched Godzilla Minus One, do so. This text will contain spoilers and the movie is (very) good. Don't believe me, believe Kevin Smith. Or even my wife who said that the film was alright - that's very high praise for a kaiju-movie coming from her. So, spoilers ahead.
A blog about the full spectrum of gaming - video games, board-games, pen and paper RPGs - I play them, I make them, I'll write about them.
24 June 2024
05 February 2024
Play report: Copper GLOG Session 1
On a longish car ride (your definition of what constitutes a long car ride may greatly vary), my older son and I played a session of Copper GLOG, as invented by my favourite ttrpg-blogger of all times, Arnold K. For our randomizer we used even/uneven licence plate end numbers (foreign ones didn't count even if they did end in a number) of cars we passed or that passed us, depending on what came first.
My son chose a ratling warrior as his character class – Fighter level 1, good skill sneaking, special equipment: Bow and arrow. He was sent by his clan to rescue the princess of his clan, the forest ratlings. She had been kidnapped by goblins, presumably for some higher-up ruler, and dragged to the Discarded Giant's Boot, a one-index-card-dungeon I had made up sometime last year. The nameless ratling hero started before the gaping maw of the enormous boot (the entrance into it is about half a kilometer wide), a mountain cave made out of leather of an ancient beast of titanic proportions.
The ratling managed to sneak into the boot's shaft, which contained the hovels of a goblin village. Listening to two of the greenskins converse in one of the huts he found out that the princess had been brought into the boot's tip. He left the goblin village, going deeper into the boot. There was little light coming from holes rotted into the thick leather roof, otherwise it was a detritus-strewn dark cave. A random encounter got our hero his first fight: A giant flea (Level 1) attacked. The ratling managed to fend it off but got hurt in the fight, losing one of his two HP.
He decided to take lunch and move on, triggering another random encounter, this time with a herd of fleas herded by goblin herdsmen, who were driving their disgusting flock towards the village. A successful stealth check meant that the ratling was undiscovered but listening to the goblins only revealed dirty songs the goblin herdsmen were singing.
Delving deeper into the boot, the hero found himself with the choice of going left towards the boot's tip or into a hole gnawed into the heel, where the goblins presumably were mining leather. He decided to explore the leather mine first, went inside and found himself in a hollowed-out area with a big mushroom surrounded by slime on the floor, out of which half-finished goblins were growing. This was their mothershroom, the place where the goblins of the village spawned. On the far end, he could make out cages.
He decided to investigate, sneaking around the half-grown goblins and reaching the caves. One contained five of the fleas, one contained a desiccated skeleton, one a live ratling who begged to be released. The hero freed the prisoner and gave him his bow and arrow, making a Friend for the rest of the adventure. The two of them, however, failed to sneak out – and had to fight their way through four half-grown goblins (Level 0). They succeeded after a long and somewhat tedious battle, losing no HP in the process.
Despite the freed prisoner's fear of the deeper areas of the boot, they pressed onwards towards the tip. They managed to sneak past a giant earwig (Level 2) and saw the lit entrance of a wooden house at the end of the cavernous boot-cave. The house was larger than human-sized (enormous for two ratlings, who stand about a meter tall in our world) and guarded by two goblins. One of them was asleep, the other was picking his nose – the Friend killed both with well-placed arrows.
The two ratlings had to stand on top of each other in order to reach the doorknob. They did and went into the house. On the ground floor, the first door lead into a room full of cages. Six of them contained princesses: The ratling princess, an orc princess, a human princess, an aelph princess, a beetle princess and a kobold princess. The princesses told the two ratlings that the keys to their prison were in the posession of the Orgre (Level 3, two attacks) whose house this was. He was planning to make a Princess Stew, the recipe of which demanded for eight different types of princess.
The two ratlings snuk up the stairs to confront the monster. The orgre had been lying on his bed but smelled the two newcomers enter his bedroom. Grabbing two huge butcher-knives from the nightstand, he got up and a healthbar grew on the bottom of the screen and boss-music started. The two Level-1-ratlings had a difficult time with this boss monster but in the end were successful. The nameless hero slew the ogre with one HP left and the resusciated his Friend who was at 0 HP. He'd have to stay in the back, shooting arrows, from now on.
The two heroes freed all six princesses from their cages – and then armed them with oversized kitchen utensils. They princesses counted as a Swarm of Princesses (Level 6, fights as level 0 single creature but has Lvl HP). The group left the house and went back towards the heel of the boot.
On the way a random encounter delivered an agressive giant earwig their way. The ratling hero attacked in close combat, the princesses did too and the Friend fired arrows. In the end, the hero had to be patched up after the battle (0 HP) but the group succeeded. This marked the occasion of the hero leveling up (10x current level in XP; Defeating monsters results in Monster-Lvl XP). Now level 2 he'd be a better fighter still but do not gain an additional HP yet.
At the leather mine into the heel, the ratlings decided that a large-scale distraction was needed if the group was to get through the goblin village and leave the boot. They snuk past the mothershroom and freed the captive giant fleas which fled into the larger cave, spooking the herds of fleas the goblins were keeping and causing widespread chaos, pandemonium and destruction.
A failed stealth-roll led to the princesses each having to do a roll on their survival. Luckily, only two of them didn't make it out: The human princess and the beetle princess died upon trying to get through the chaos of the goblin village. Five rescued prisoners brought our hero another five XP. He had also accomplished the mission (rescue the ratling princess) and made some valuable new allies. With the ogre dead, the goblins would soon be subject to a new ruler and we decided it would make sense for the orc princess to return with a retinue of her warriors to now become ruling queen of the discarded giant's boot.
The whole thing took about three hours of play time, which we spent with some interruptions, whenever I had to concentrate on more complicated parts of the road. The simple resolution system makes for an easy way of playing hands-free and the minimal bookkeeping helps as well. You can only use a simple dungeon if you want to keep it all in your head – I did cheat in that by placing one dungeon (the ogre's house) inside another dungeon (the giant's boot). But keep it simple and this works just fine. Thanks,Arnold!
04 January 2024
2023 Recap
What did I watch/read/play? No particular order. And just what comes to mind by being exceptionally memorable, which can be a good or a bad thing. Let's go!
TV shows
Books
Video Games
Board Games
Crafting
Podcasts
Music
The Rest
So that was 2023. We'll see what 2024 brings. See ya'll!
10 July 2023
Play Report: OPR Grimdark Future FTL – with my kids
So, we started playing One Page Rules: Grimdark Future – FTL Fleets in our home. And it was quite cool. Let me tell you how it went down between me and my two sons (almost 9 and almost 4).
The Combatants
The Battle
Turn 1
The Zuul fleet attacked in two directions as well, sending one ship towards the Blaze Fleet and three ships towards my mantis fleet.
Turn 2
Turn 3
Turn 4
The aftermath
What I learned
09 July 2023
Tabletop Punk: Wargaming with zero budget
When I was a teenager, being into Warhammer was really money consuming. I was never good at painting minis but I did want to build an army, and play – and thus spent several years worth of pocket money to make my Dark Elf army. Later I played BrikWars with friends, which was much more fulfilling. But all of that is in the past because it's 2023 and you no longer need money to play a tabletop strategy game. In this series of posts I will do a play-by-play on me making the recommended starting 300-point-fleets for One Page Rules: Grimdark Future FTL.
There will be three types of build to make here:
The Scrap Fleet
The Scrap Fleet made from found objects. Inspired by Ana Polanšćak and this post of hers. If you can turn a nerf gun into a spaceship, anything is possible! This is also for you if you actually enjoy painting models.The Papercraft Fleet
The Cardboard Fleet
07 July 2023
Supernatural Labyrinth- and maze media
A very specific genre of fiction that I absolutely adore is the supernatural maze or lanbyrinth. Technically, most of them are mazes – but I do like the word labyrinth more, especially in my German mother tongue, where it remains "Labyrinth" rather than "Irrgarten" (maze).
| Giovanni Battista Piranesi - Le Carceri d'Invenzione - Second Edition - 1761 - 14 - The Gothic Arch |
Over the years I have, of course, created several pieces of transcendental maze in media – both as static dungeons on paper, procedural generation things in computer games or even that story-book-experiment I once wrote/designed. And of course my board games, of which there have been several iterations. But what about regular media? Books? Films? Board games...? Here's some I have read/watched/played over the course of the year. And no, Maze Runner doesn't count. Go home, creeps who read YA like a religion. And if you're actually a young adult: How the fuck did you end up on my blog?
House of Leaves by Mark Z. Danielewsky
Can't have this list without that book. The story itself is, of course, a maze. As are the layers upon layers of fiction. Are we in the baseline reality of that dude researching an obscure, possibly nonexistant found-footage-film? Are we in that film? Are we the editor? The crazy old man who had been writing about the film? If they ever make this a movie, they should just go full found-footage and ignore any of the framework. But they probably wouldn't, would they? Difficult read, but it has some glimpses of mad genius shining all throughout the entire crazy thing. Love it or hate it. I love.
Maze by J.M. Mcdermott
At first glance, this is a straightforward story of people getting sucked into a mystical/magical maze. They appear to be from different epochs or worlds and fight a very bleak fight to survive in that crumbling ecosystem full of monsters where humans can just barely make themselves a niche somewhere in the middle o f the food chain. Terrifying at points and then you realize that some of the events don't link up right on a time line. I strongly suspect that if one were to draw all the story's strands on a map, it would itself form a maze with time-loops and everything. I don't have the stomach to work this book like that. It's good.
Piranesi by Susanna Clarke
What a great book! As far as supernatural mazes go, this one definetly has the most stylish one, consisting of endless halls of marble statues and reliefs that are affected by tides of an ocean below. And there is an ecosystem of birds, seaweed and fish there, which allows the amnesiac main character to survive. Great world building, good main character, nice resolution. The story is straightforward and that's a good thing. Definetely a recommendation from me.
The actual art of Piranesi
Giovanni Battista Piranesi was an archaeologist and architect and combined these two skillsets into his artbook Carceri d' Invenzione in 1750. When I first saw these etchings in a gallery in downtown Hamburg when I was a teenager I was fascinated. Later I encountered them in a museum and that's when I heard the name Piranesi the first time. The places depicted are immense, small human figures are seen on some of the walkways and the architecture is recognizable as mediterranean but expanded to a size that is today echoed by high fantasy media. I love 'em and you should too.
Das verrückte Labyrinth
The favourite board game of my childhood. The fact that this design allows for a nearly limitless ways of maze generation and as it stays in constant flux throughout a game it doesn't matter if things link up or not. Each player will just make their path if need be and so new passages keep opening up while old ones get blocked. You can play this very nastily but usually it's worth to just keep your eyes on the prize and go to your next treasure. This was one of the things that inspired me to make my first maze-boardgames. I still like to play it with my kids – we have the original version from the 80s. There are even Harry Potter themed ones now and while I'm usually very much averse to that kind of cash-grab-rebranding in this case it's oddly fitting.
Dave Made A Maze
A film! And with a premise that seems tailor-made for me: Guy who can never finish his creative projects (!) likes to craft with cardboard (!) and makes a maze (!) that is walk-in (!) and much larger on the inside than on the outside (!). Exploration (!), death (!) and hilarity (!) ensue. The film is lovingly made but somehow less than the sum of its parts. This ain't no Shaun of the Dead. But it's still not a bad way to kill the 100ish minutes of its running time. Just don't expect to like most of the characters or the plot resolution too much. Dave, you're a twat.
08 February 2023
Re-Release: Midnight at Halcyon's Coven
I'm re-releasing my one-page-dungeon Midnight at Halcyon's Coven again, this time in order for it to be on my itch-site. It's part of my pledge to release something on there every month of 2023 – but I'll only make it something new every other month because let's face it: I'm not that productive. Anyhow, if you like paranormal investigation, go and check it out!






