Even, or especially, in the age of
computers, some things are lost forever. They may be digital things
that were pre-interent. They may be digital things, that are so
obscure and obsolete, that nothing can access them anymore without
spending way too many resources. And they may be things that are now
impossible to find, thanks to algorithms in search engines that are
optimized to other things that are just more popular and have sprung
up in the meantime. Let me talk about one such game.
When I was a kid, we always had a PC in
the house. My father used it not only to make shift-plans for work
(he was a lead-nurse) but also for gaming. Some of my earliest
memories include Leisure Suit Larry, Sokoban, Grand Prix and other
such titles in glorious 4-colour-graphics. Almost all software we
used in the late 80s and early 90s was pirated or shareware. In fact,
there were two sources of games in my early youth: Shareware discs
and stuff sent our way by relatives with a slightly higher level of
computer-affinity. Later my best friend's uncle would also provide
large qantities of stolen games but that was after the rise of the CD
ROM.
One name that I vividly remember from
the shareware disks, passed on from friend to relative to friend, was
Jürgen Egeling Computers. I even remember what that JEC-Logo looked
like. A cursory research on the web reveals only a profile on MobyGames
and really not much more. I KNOW that profile is about as complete as
my own (not very) because I remember many more titles from JEC that I
played in the shareware version and, in some cases, in actually
bought full versions that I wished for on my birthdays.
I was originally going to write about
some of the games my memory attributes to JEC, but a cursory google
search reveals that they are well documented on DOS- and Abandonware
sites. And mostly not by Jürgen Egeling Computers – although that
might be an alternative way of memory from a non-german market. When
I was a kid, JEC-Disks seemed to generate out of thin air and were
everywhere. My dad called the guy some times to order games I really
wanted. They'd come on a full disk – unlike the shareware-versions
where two to four would be on one.
So this post isn't going to be about
those games, after all. No Flying Tigers. No Jetpack (god, I LOVED
the level editor on that one – my best friend and I created entire
sub-genres of levels). No Starhammer. No Overkill. Search them
yourself. This post is going to be about an elusive game that I have
in the intervening years tried to find several times. And failed.
This one is about
STAR ATLANTIS
This is a game you won't find. What I
remember is all I have. It came from a CD ROM that boasted something
like 1300 free games. A lot of them were crappy stuff someone whipped
up using Klick 'n Play, a predecessor of Game Maker that I used the
shit out of in my younger teenage years. More on that in another post
though. Some of the games on that CD were even first person shooters
(back then mostly illegal in these parts) and some were real gems of
the shareware age. I consider Star Atlantis one such gem.
It was basically my ideal space-set 4X
game. It featured a keyboard-only interface and put you in control of
the Atlantean people. The enemy were The Swarm and they would overrun
you if you didn't do the Expand-part of 4X. The game was mostly
text-based but had basic graphics that were, in my eyes, very
effective. There was the field of stars. The solar system view had
colourful planets and moons, although they were only one colour each.
Most importantly: The space battles were animated.
The game set you in a random starting
location in a field of stars. Those were (I think) randomly named and
each had between one and three planets, which in turn could have
between zero and two moons each. Each celestial body had a rating for
environment that would mean the upper limit for population and a
ressource rating that would together with population beget the
productivity. Your empire had a net productivity that you could
invest each turn: You could buy (and upon finishing distribute)
ground batteries for planetary defense, ground forces to invade,
colonize and defend, as well as ships that would always spawn on your
capital planet (which could only be relocated when it was conquered
by the enemy). There were neutral civilizations that didn't do space
travel but had population and (I think) six laser batteries. If one
started in your beginning system that was good because it gave you a
ready-made colony once you could overcome the defences.
If I remember correctly, there were
seven different types of ships, all of which were available from the
start if you had the net production. What you couldn't order in one
turn, you couldn't build. A rising tech-level (which occured
automatically) would raise production and make your ships travel
faster in the insterstellar space.
The seven ship types were six war
ships, each bigger one more powerful than the others, and a
freighter. The warships had three different graphics, always having
two classes of similar size share one. The freighter was a bulky
version of the mid-sized one. The large Atlantean ships looked a bit
like something from Battle Star Galactica, the small ones were
rockets. Their colour was green. The grey ships of The Swarm were
side-views of flying saucers. Ground batteries and ground forces
looked identical for both sides.
Space battles were hands-off affairs:
Both fleets were displayed in formation, the Atlanteans on the lower
left corner, the Swarm usually on the top left (unless they were
attacking a planet. In that case, the fleet would be top right and
the planet bottom left, if I remember correctly). Then they'd trade
shots, each ship taking a turn and firing, depending on size, once or
twice. The ring-shaped explosions indicated hits or not (being
somewhere on the screen or at the bow of the target) and damage to
ships was indicated by more and more red pixels on the sprite.
When destroyed, the ship would
gloriously start to burn in yellow and red pixels and then blow up in
a ring-shaped explosion. Bombing a planet revealed a window with a
surface-view of ground batteries. Those could shoot back but only as
often as the attaking fleet shot at them – they effectively only
prevented the landing of troops (the big ships could carry one
division, freighters three). I think space battles only lasted a few
rounds of each ship firing: Sometimes, both fleets would damage each
other but no clear victor would emerge or the loser could flee after
the battle.
Ships were always in orbit around a
planet and moving around in a star system was free Tac Move. All
ships were grouped into Task Forces that could be split and merged at
will – but you could only have twenty ships to a fleet and only
twenty TFs in total. This was where you could beat the AI: The Swarm
would only attack a world when they could kill off all of its ground
batteries in one turn. Big ships fired twice so if you had 41 or more
gun emplacements on the ground, the enemy would never attack and
invade. Likewise, a fleet of twenty battleships (the largest ship in
the game) could not be defeated by any other fleet, only weakend.
The early game was always about
colonizing lots of other worlds (by dropping troops on them and wait
for the outpost to grow to a colony). This was in order to get a big
net production before the Swarm came (and it would come in hard). The
goal here was to not only have enough space batteries up to deterr
the Swarm from attacking, but to be able to build Big Ships. By the
time you could make those, the enemy fleets were usually already
scouring your solar system and they did seem to concentrate on your
capital world. So I'd try to break individual big ships through that
blockade (sometimes with heavy damage) and gather them in some remote
star system until I had a full Task Force of Big Ships. Then I'd come
home and secure my orbit.
As the game was shareware with a
buy-adress somewhere in Washington DC, if I remember right, I never
got the full version. It was probably old when I first played it in
the late 90s. The limitation of the shareware was that you couldn't
save. I sometimes left my PC running for two days before a crash
terminated my game. Never got far towards conquering a lot of the
200-star-galaxy on the map. I wish I had.
Searching for this game online reveals
no results. Trying to narrow it down with other things like DOS game
or Abandonware or 4X doesn't help. If there is something out there,
it's drowned out by goddamn Stargate Atlantis and some Star Trek
games. I cannot find it and all I have to go by is my memory. I even
tried the archives of the webcomic User Friendly, as I had tried to
get someone to help me with the game back in the day when I still had
it: I had hoped that modern emulation (at the time, it must have been
around the year 2000, would help me around the shareware versions
savegame-limitation. A guy offered helping but his mail accound
didn't accept executable attachments.
If you know Star Atlantis, have
memories of it or can even give further informations, I'll be
grateful for your comments. Or perhaps you are Jürgen Egeling and
have found yourself on this blog after googleing your own name (feel
free to tell us about the shareware development scene of the 90s!).
Leave word.
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