27 November 2024

Reverse engineering Gaslands

 My firstborn and I have been inspired by some YouTube-videos to reverse engineer Gaslands into a game we can play for free. Started by building our first vehicles to do battle with:



The black one is by my son. It has a double medium machine gun on an outrigger that can swing 90° to the right. It also has three rifles on the hood and a reinforced bumper. Mine is the red one. It has two light machine guns on the hood but the main armament is the ram in the front coupled with four nitrous injection systems.

We took two toy cars we had (the kids recently haven't been playing with them anyways) and modded them with plastic bits that were left over from a set of Warhammer 40k Tau scouts my son uses as an army for One Page Rules GDF Firefight. I ground a mesh-pattern into the windshield of my car, attached drone parts as motor bits, added some pockets and pouches on the door and doodads for machine guns on the roof. Then I crafted the ram from leftover bits of plastic frame. Also some wire clippings for the side windows.

We played some duels for testing* and I've been refining our rules. The game already supports vehicles from motorcycles up to war rigs of theoreticall limitless size. It has a wide array of weaponry and funcioning rules for maneuvering (it lacks the slides and out-of-control-spins that the original Gaslands has – if you want the original, buy it. Seriously, buy Gaslands, it's a great game!). We'll make some more vehicles until the year is over. Perhaps I'll even write a rules-doc in English and publish it on my itch page.


*All of which my son won. While his car costs 22 points vs my 20 points I believe it is more likely due to the fact that in a 1 vs. 1 fight the car with more firepower has a nice advantage. In a melee with more participants, things may work out differently.

No comments:

Post a Comment