Three years after my first entry into that prestigious contest on pen & paper adventure design, this is my second attempt to leave my mark:
The Lair of the Voidbeast - a Non-Euklidean Dungeon
It's inspired by this and the follow up. Folded into a cube that you might wanna hide behind a screen it could potentially flabbergast and bamboozle players who like to draw maps while exploring. Next up: A remake of my first One Page Dungeon, after having learned a bit more on design and legibility...
A blog about the full spectrum of gaming - video games, board-games, pen and paper RPGs - I play them, I make them, I'll write about them.
27 April 2016
18 April 2016
Free Release: Low Res Dungeoneer
So, Niels and I did it again. After Choose Your Own CaveVenture we collaborated on another game project. It was another game-jam as well, the #LowRezJam2016. Only rule was that the resulting game should not exceed 64 by 64 pixels.
We did what we do best: A roguelike. I whipped up a quick design doc outlining everything and then made the Pixel Art. Niels, as usual, did the coding. See for yourselves, it's playable in your browser if you have a functioning Unity Web Player and there is a downloadable Windows-Version if you don't:
We did what we do best: A roguelike. I whipped up a quick design doc outlining everything and then made the Pixel Art. Niels, as usual, did the coding. See for yourselves, it's playable in your browser if you have a functioning Unity Web Player and there is a downloadable Windows-Version if you don't:
Here you go! |
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