18 April 2016

Free Release: Low Res Dungeoneer

So, Niels and I did it again. After Choose Your Own CaveVenture we collaborated on another game project. It was another game-jam as well, the #LowRezJam2016. Only rule was that the resulting game should not exceed 64 by 64 pixels.

We did what we do best: A roguelike. I whipped up a quick design doc outlining everything and then made the Pixel Art. Niels, as usual, did the coding. See for yourselves, it's playable in your browser if you have a functioning Unity Web Player and there is a downloadable Windows-Version if you don't:
Here you go!

No comments:

Post a Comment