A blog about the full spectrum of gaming - video games, board-games, pen and paper RPGs - I play them, I make them, I'll write about them.
26 February 2017
WE'RE GOING ON A FUCKING ADVENTURE: Prototype unboxing
Hi everyone, another half-year has passed without a posting from me. That is because life sometimes gets in the way of hobbies. I haven't been idle, however, and we finalized graphics for the board game project I have been on-and-off working on over the past three years. Long time readers may remember it. Everyone else: Take a look at that link and then come back. Seen it? Good, now buckle up and get ready for an unboxing of the first printed prototype of the thing. The artwork by Julia Stein, a good friend and excellent artist, together with good-quality cards from The Game Crafter
have made the following possible:
WE'RE GOING ON A FUCKING ADVENTURE is a cooperative board game for one to five players. It's about dungeon-exploration, monster-fighting, loot-looting and character-upgrading. In the end you fight a dragon – if you get that far. It brings the fun of a dungeon-crawl RPG to a table of people who may have no pen-and-paper-experience and doesn't even require a game master. It'll be print-on-demand so customers in the US are going to be at an advantage for now.
I hope to finalize details and get rid of smaller errors over the next couple of weeks and then it'll become available through the Game Crafter web store. I may at some point do a print-run for the European market but we'll see how things work out. I'm not a salesperson and have no intention to load myself with a basement full of board games. But perhaps another solution will present itself in time.
If you want to give the game a try, I'll be at the next Nordcon where you can check it out.
I'd need a better camera (or at least one more suited for the task at hand) for better autofocus ;-)
I don't have very good feelings towards print-to-play. For one I do not plan on releasing this for free (and a printable PDF is essentially a free way to copy things) because this is a very large project that I am not the only participant in and I do not wish to devalue that work.
If you can make a good case for it, I'm open to discussions though.
Awesome!
ReplyDeleteBetter autofocus so that one can actually see the cards would be nice.
Have you thought about making it print-to-play? That would be totally nice.
Thanks!
DeleteI'd need a better camera (or at least one more suited for the task at hand) for better autofocus ;-)
I don't have very good feelings towards print-to-play. For one I do not plan on releasing this for free (and a printable PDF is essentially a free way to copy things) because this is a very large project that I am not the only participant in and I do not wish to devalue that work.
If you can make a good case for it, I'm open to discussions though.