Talking
Boardgames: Pandemic
Pandemic is
a cooperative boardgame designed by Matt Leacock and published here in Germany by Pegasus Spiele. With three different settings of difficulty and a strict cooperative victory or loss for all players, it
separates itself from most other boardgames. Of course there are other cooperative
games out there but it is still a niche in game-mechanics.
Each player
takes on the role of a member of the CDC, the international agency for the
control of diseases, in combating the simultaneous outbreak of four different
pandemics on a global scale. This story is supplemented greatly by the games
mechanics. Every player has a set number of moves and all randomness in the
game is the result of some clever card-drawing mechanics including the
re-shuffle of one of the stacks. Players travel around the globe to dampen the
diseases’ effects in hot-spots, all the while trying to coordinate themselves
towards finding the cure for each type of pandemic.
Interestingly,
every player draws a specialized role in the beginning of the game, giving each
player a unique special ability that can make or break the team. There are
combinations of player classes that are better for victory than others but they
are pretty well balanced overall.
Every time
a player is done with their turn, they draw cards as to where the next spots of
outbreaks are. If they draw an epidemic-card, a counter is raised (eventually
leading to a loss of the game) and the cards already drawn in this fashion are
re-shuffled and put back on top of the stack. This is a very clever mechanic as
it leads to the same places producing new outbreaks frequently (and more than 3
“blocks” of disease in the same city are nearly always disastrous), while also
scaling the difficulty directly towards the number of players present. The
sickness spreads with each players actions, so in theory, the number of players
is not all too relevant. Except it is. The more players you have, the more
likely it is that you have roles in the game that are beneficial with each
other and the more likely it is that you can get the cards of one color
gathered together for one player to find a cure for one of the diseases.
The
girlfriend and I have found that, while this game works well with two players,
it is more fun with three or four. The difficulty can be adapted, depending on
the number of epidemic-cards mixed into the disease-stack, so it is possible to
start with new players in a less frustrating difficulty and ramp it up once
everyone knows what they’re doing.
The risk
with cooperative games is usually that one player becomes the boss and just
tells everyone else, what to do, basically making the other players supplements
in his or her own single-player game. That is, of course, not a shortcoming of the
game, but of the group of players. If you’re the talking-all-the-time loudmouth
like I am, you need to hold back a bit and let other people get themselves
involved too. If you’re the quietly-passive co-conspirator kind of player, you
need to speak up a little. Cooperative games, after all, are like Fight Club:
You decide your level of involvement.
There is an
expansion that makes one of the players a secret traitor (a bio-terrorist), but
as I haven’t played it, I can’t say anything about that. However, I highly
recommend Pandemic even as the base-game. Games are quick, rarely lasting more
than 45 minutes, while they are fun and rather unpredictable. Plus a hard
difficulty, which the game offers if you want it to, is a great thing when
experienced with a group as a common antagonist, rather than something that
gives one player an advantage. If you have a group of people in the right mindset, this is sure to bring a lot of
enjoyment to the table.
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