24 March 2020

More Heroica Bosses

My older son and I made some more boss enemies for Heroica. It's basically a continuation of this post. It's easier to make boss enemies than regular foes. The regular beasties require tiny figurines and are, rules-wise, rather boring. So, here's three new bosses and their rules:

The Chained Snake: My son made this boss and its rules. It has 3 HP and can not only fight in close combat, but also attack a specific field in the corridor leading up to it by spitting acid there. If a character ends on that squre, you roll a combat die but cannot harm the snake. Shield: You deal one damage to the snake. Sword or sword/skull: You lose one HP. Skull: You lose three HP. A tough monster to fight.


The Sewer Kraken: This boss has a setpiece. You gotta get past its tentacles before attacking it from a square behind it. On the dark grey squares, it can attempt to grab you with an attack roll. If it hits, you get into the appropriate tentacle. On your next turn it hands you over to the next tentacle and you roll another combat roll. On sword or shield, you get free, on skull, you lose another HP. That way, the Kraken will make you run the parcours again. Once you're behind it, you can actually hurt it. It has 3 HP.


The Hydra: With as much as 6 HP, the Hydra is very hard to kill. For every two HP you take off of it, it loses one of its three heads. Combat rolls function normally, the Hydra deals damage equal to its remaining heads. So it's basically a more defensive version of the Giant Bat.


So our new bosses include our first experiments with bosses that have ranged attacks. Also, the Kraken can, like the Giant Spider, manipulate the heroes and their positioning. This makes for a far more dynamic battle and is balanced out with the low damage output of this boss. The Hydra is, in my opinion, the coolest looking of the trio but also mechanically the most boring one as it is just a straight-up fight.

In the future I will likely design more set-piece-fights like the one against the Kraken. That one is, by the way, ideal to be placed in the sewers, reinfocing the Monsters in the depths.

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