This is part of an ongoing series. If you want to start at the beginning, go here.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
This time, I wait out the day in the
Squandered Mine. For what I am planning, I need it to be dark when I
get to the witch house, as I will leave it soon after arriving. I
need to steal that soul-gem without angering the witch Melisande by
invading her privacy. There might be a way and, once again, it
involves my vampire-charm ability. Its effect lasts for sixty
real-time seconds. That might be enough. I lay out the plan in my
head and finally, after the sun has gone down, leave to actually do
it.
Melisande talks to me and I cast my
charm on her. She smiles at me and I run to her basement trapdoor. I
run through the basement, frantically search for that soul-gem of the
right size, run back out and there she stands, still smiling. I tell
her that I have five soul-gems and she seems pleased. Then she tells
me about phase two of my quest, as these soul-gems seem to be her
payment rather than having anything to do with curing my vampirism.
„Don't hate her, she's just a quest-giving NPC“ I tell myself as
I listen to her telling me things that, from the Wiki I already knew.
I need to get her two sprouts of bloodgrass, which luckily I bought
in the Capital before everyone started treating me like the monster I
could be, six lumps of garlic, of which I have three that I bought,
and five flowers of nightshade, which I have never seen before. I
also need to stab an Argonian with a dagger she provides me, and kill
a vampire named Hindaril, whom no one was able to kill so they could
only bury him to keep him trapped. Sounds dangerous. Danger is, however
Martors business so I leave the house, happy that I have reached the
next stage of the quest without making the witch an enemy.
Thanks to the wiki I know that there is
a shrine, related to a different quest, where there are a bunch of
people standing around, frozen. This is the place where I will get my
Argonian blood, which I need to draw with that magic dagger. Doing
that in a city would summon the wrath of the city guard, even though
I wouldn't be killing anyone. In a more free environment one might
actually talk an Argonian into it, paying them for their blood but
this is a video-game so no such shortcuts. I ride to the shrine and
it is where the wiki-map told me it would be (so I don't have to tab
out of the game, I have actually sketched the important places for
the quest on my piece of note-paper, giving me a handy reference
map). I get out the dagger and slash the Argonian standing there
once. I get a prompt that it was successful and so I saddle back up
and then fast-travel to Skingrad.
Skingrad is a place where I have sold a
lot of alchemical supplies in the appropriate store. Said store is
also the place where I first noticed the signs of Martors vampirism
so it's only appropriate that this is the place where I start to look
for garlic and nightshade. I go into a guest house but the people
there are to scared of me to rent me a room. I have no choice but to
wait in the entrance during the day – it's going to be another one
of these rushed suicide daytime-shopping-runs. Upon daybreak I get
out and run to the alchemists store. The owner refuses to talk to me.
I am in trouble now. Wait in her store until it gets dark again. Then
I grab some garlic she has hanging behind her and make a run for it.
I'll have to find garlic and nightshade and garlic is first on my
list. It could be found in some private homes and I know a private
home that I have broken in before. Problem is that it's in the
Capital so I guess that's my next goal. I decide that I should also
check out the kitchen of that small inn just outside the Capital
walls and, along the way, look for nightshade, which the witch told
me grows in the wild. Once it gets dark, Martor leaves for another
night of questing.
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