Three years after my first entry into that prestigious contest on pen & paper adventure design, this is my second attempt to leave my mark:
The Lair of the Voidbeast - a Non-Euklidean Dungeon
It's inspired by this and the follow up. Folded into a cube that you might wanna hide behind a screen it could potentially flabbergast and bamboozle players who like to draw maps while exploring. Next up: A remake of my first One Page Dungeon, after having learned a bit more on design and legibility...
A blog about the full spectrum of gaming - video games, board-games, pen and paper RPGs - I play them, I make them, I'll write about them.
27 April 2016
18 April 2016
Free Release: Low Res Dungeoneer
So, Niels and I did it again. After Choose Your Own CaveVenture we collaborated on another game project. It was another game-jam as well, the #LowRezJam2016. Only rule was that the resulting game should not exceed 64 by 64 pixels.
We did what we do best: A roguelike. I whipped up a quick design doc outlining everything and then made the Pixel Art. Niels, as usual, did the coding. See for yourselves, it's playable in your browser if you have a functioning Unity Web Player and there is a downloadable Windows-Version if you don't:
We did what we do best: A roguelike. I whipped up a quick design doc outlining everything and then made the Pixel Art. Niels, as usual, did the coding. See for yourselves, it's playable in your browser if you have a functioning Unity Web Player and there is a downloadable Windows-Version if you don't:
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| Here you go! |
20 March 2016
One Page Dungeon Contest 2016 - Sneak Peek
So, the One Page Dungeon Contest 2016 is around the corner. Deadline is May 1st, so there is some time left. This year I'm working on something quite special. Here's a little sneak peek of my work in progress:
It's been three years since my last entry in that competition. Back then I made several rather big mistakes I'd like to address here.
It's been three years since my last entry in that competition. Back then I made several rather big mistakes I'd like to address here.
25 January 2016
Bacon Game Jam: GunMaker 4: Gold Edition
So, hi blog, long time no see... I've been part of a team of guys participating in the Bacon Game Jam over the weekend. The result of our work is GunMaker 4: Gold Edition, a title that I am proud to announce is totally overselling the finished product. But finish we did and the result can also be a fun tool to create weapons for any cyberpunk-RPG. I even released the graphics as CC3.0 so you can do pretty much whatever with them, as long as you mention me. Check it out and come back to read about my experience with this particular game jam after the jump.
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| When you only have 48 hours, cloning graphics is your best friend... |
29 June 2015
On Randomness in Board Game Design
As I am now a father and busy with other projects, such as the (German language) NPConline, where I am editor-in-chief of all things text. I have recently left this place here to its own devices. But now that my son is slowly getting into an age where play starts to have any meaning, I intend to return here sometimes, be it only to note what we're doing. The roguelike board game I've been working on is also still in the making – the prototype has been feature-complete for a while and a friend of mine is currently making art for it. I think it's gonna be amazing. Anyhow, let's talk about randomness in board game design – it's not as bad as its reputation!
04 November 2014
What is going on here?
So, this blog ain't
dead and neither am I. Being a father can really muck with your
game-time so I have some thoughts regardin that which I shall reveal
here over the next few posts. That isn't all though: I'm still
working on some projects.
First and foremost
the board game that the last post was about. It's coming along at a
slow and steady pace, I have an artist doing illustrations and we
hope to have an illustrated prototype ready by Christmas. That is
good because while my play-prototype is feature-complete, it's also
in ASCII-graphics, which can confuse non-roguelike-players.
I've been writing
articles on DMing pen & paper RPGs over at this site (in German).
Besides that and now churning out articles for a living, I seldom
get to visit this old haunting-ground of mine. I do not intend to let
it die off though, as it will continue to serve as my
game-design-blog where I will keep the world updated on what I'm
doing and put writing that is too niche for my editor at the other
website.
The other project
I'm currently working on is directly related to me being a father
now: I'm trying to write a pen & paper RPG for kids. Like, really
little kids. 4 and up. My son still has some ways to go until he's
mature enough (if you can call it that) for that but I want to be
ready to welcome him in the world of role-playing as soon as he is. I
dislike simply scaling down classical pen & paper as I think that
ethics are important and I'd like to keep my kid in a somewhat safe
environment when it comes to playing. Think of the game I'm working
on as something like a kid's book-version of an RPG. There'll be no
murdering things, players won't need to be literate and there are
activities such as solving labyrinths, drawing with crayons and
making simple rhymes in order to cast spells.
I'll go into more
depth in a future post. Stay tuned as I have some stuff to talk about
here in the near future. Next up: My opinion on the cesspool that is
#GamerGate. More on that later this week.
07 June 2014
What I've been working on...
So here's, what I've been (next to my new real-life-feedin'-the-family-job) working on: A board-game roguelike. I'll give out some more details after more testing with my hand-made prototype. Here's a sneak-peak at how the game looks in action:
The game so far features:
-Variable Characters with different race-, skill- and attribute-cards.
-Randomized monsters with different sets of ability- and stat-cards.
-Lots of loot-cards including weapons, armor, spells and more.
-A 5 x 5 tile dungeon to be explored. Featuring obstacles, traps, monsters and treasure.
-A simple yet elegant XP system that allows for single- or multiplayer-campaigns.
![]() |
| Not the first of its kind. But it's mine. |
-Variable Characters with different race-, skill- and attribute-cards.
-Randomized monsters with different sets of ability- and stat-cards.
-Lots of loot-cards including weapons, armor, spells and more.
-A 5 x 5 tile dungeon to be explored. Featuring obstacles, traps, monsters and treasure.
-A simple yet elegant XP system that allows for single- or multiplayer-campaigns.
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