A blog about the full spectrum of gaming - video games, board-games, pen and paper RPGs - I play them, I make them, I'll write about them.
31 January 2012
Recommendations January 2012
30 January 2012
Playing Oblivion - Day 1 part 12: Back to the Capital
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
29 January 2012
Minecraft SMP 1: an Anecdote of Redemption
28 January 2012
Playing Oblivion - Day 1 part 11: Delivering the Prince
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
26 January 2012
Play Diary: Rogue Survivor - Unknown Man
As the game is under development and there is no 'win' state yet, it usually boils down to how long can you survive. Killing zombies is not the goal, you level up with each passing day regardless of how you spent it. You need to eat and you need to sleep and that is what usually gets you killed. These play-diaries are going to be stand-alone stories of survivors I played until they expired, written down from their perspective as I was playing. Almost none of the events are scripted, as this is a random world and I of course write a bit more into them than actually happened in-game but the general story is what happened, as it happened. Enjoy!
25 January 2012
Playing Oblivion - Day 1 part 10: Getting side-tracked
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
24 January 2012
Playing Oblivion - Day 1 part 9: To Hell and back already?
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
22 January 2012
Schmidtennistan-Files part 1: Discovery of a Nation
21 January 2012
Playing Oblivion - Day 1 part 8: A Horrible Trip
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
I leave the city early in the morning and walk up to the stables right outside the walls. I have planned a route cross-country, not taking the road back to the capital but to go west to the coast, follow it a while and then cut across the wilderness southwards until I get to Kvatch. As I am no slower in the countryside than on the road, I figure this may save some traveling-time and also raise the potential for random adventure. But it would be a lot faster if I had a horse, though I haven't seen anyone ride in this world yet. I talk to the dark-elf raking manure in one of the stables and she tells me to talk to the guy inside if I want to buy a horse. She's kinda pretty so I try social combat on her, a mechanic I haven't understood at all whatsoever and of course fail horribly. I have no idea what winning would've gotten me anyways. She tells me she isn't impressed and anything else would have surprised me. Then I talk to the guy inside and he basically laughs me out of the building for not having 2500 gold for a horse. Later I'll find out that spending money on a horse would have been pointless anyways but we'll get there eventually.
20 January 2012
Developer-Diary: Star Exodus, Part 2
17 January 2012
Playing Oblivion - Day 1 part 7: Beginning the main quest
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
16 January 2012
Playing Oblivion - Day 1 part 6: Outside the city walls
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
15 January 2012
Playing Oblivion - Day 1 part 5: At least it's no fetch-quest...
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
14 January 2012
Game Release: Office Fleets
What is Office Fleets? It's a tabletop-strategy game played entirely with office-supplies. Typical games take only a couple of minutes so you can do them at work, in your coffee-break. Paper-clips become star destroyers and a coin can be used as a die. A pen is a good ruler for this game.
Set up epic space-battles on your working-desk. Defeat your co-workers' fleets in events that will shatter civilizations! Download the three pages of instructions:
Here.
13 January 2012
Playing Oblivion - Day 1 part 4: A day in town
It's early 2012 and I'm playing The Elder Scrolls IV: Oblivion. Why? Because I (finally) can. Join me on my path to glory and the stabilization of the status quo in almost-Tolkien-land.
12 January 2012
Play Diary: Rogue Survivor - Carlton Lee
As the game is under development and there is no 'win' state yet, it usually boils down to how long can you survive. Killing zombies is not the goal, you level up with each passing day regardless of how you spent it. You need to eat and you need to sleep and that is what usually gets you killed. These play-diaries are going to be stand-alone stories of survivors I played until they expired, written down from their perspective as I was playing. Almost none of the events are scripted, as this is a random world and I of course write a bit more into them than actually happened in-game but the general story is what happened, as it happened. Enjoy!
11 January 2012
Playing Oblivion - Day 1 part 3: The outside world – kinda.
10 January 2012
Developer-Diary: Star Exodus, Part 1
09 January 2012
Playing Oblivion - Day 1 part 2: The game begins
08 January 2012
Game Release: Sudongeon
Here it goes: First release of a free game on this blog. So, here we go: MadZab Gaming proudly presents Sudongeon!
What is Sudongeon? Well it's a little pen&paper-RPG experiment. A solo-dungeon-crawl that uses a Sudoku for generating a randomized little dungeon. Hence the name. You know. Sudongeon. Soduku. Dungeon. Yeah, not all that clever.
I wrote this game sometime last year after reading an article on some other blog (linked in the game file) about using a Sudoku for generating a dungeon for a game of DnD and I thought I should make this a full game. So, download it, try it out if you like, modify it to make it your own little thing, whatever! It's a small PDF-file and it probably needs some more work and refining. Let me know if you have any feedback about it.
Download link:
07 January 2012
Playing Oblivion - Day 1 part 1: Starting out!
Things to come 1
So, here is what's going to come to this blog in the not-too-distant future in no particular order:
-Introduction and download link to Sudongeon, a solo-dungeon-crawl pen & paper RPG I made using Sudoku for procedural generation.
-An in-game diary for Rogue Survivor, a roguelike game about surviving as long as possible in a city overrun by zombies. Spoiler: The character dies at the end. There may be more than one of these as they are reasonably short.
-Introduction and download link to Office Fleets, a small and simple tabletop-strategy game I made that uses only office-supplies and some simple but clever movement-mechanics.
-My gaming-diary of playing The Elder Scrolls IV: Oblivion. Yeah, years after everyone else did, I am doing it too!
-Thoughts about working on my own board-game. From creating graphics as someone who can't draw for crap to how to get components this series will have it all. In the end we'll hopefully have a board-game out...
And this is it for the next couple of weeks, I guess. See you there!
Introducing this blog
Hello everyone, you all here? Good. This is my blog and it's about the games I make and the games I play.
I spend a lot of my free time creating games, old-school pen-and-paper RPGs, board-games and even the occasional table-top strategy thing. I've also made forum-optimized RPG-concepts in the past and sometimes I delve into procedurally generated solo-player-affairs of the RPG-irk too. Some of the stuff I create is for free release and these will be available to download here later. Others are not for free, as I intend to sell them at some point of readiness but you will hear a lot about those here so you can form your own opinion in time. As I currently have quite a lot of content I'll probably do about four to five posts per week for starters.
My self-made games are only one aspect of this blog. The second one is going to be my own opinion on games, both physical pen-and-paper affairs of the roleplaying-kind and videogames of any sorts, really. This may include reviews but are probably going to be more in-depth musings about themes and mechanice in gaming. I'm mostly an indie-player as I like free stuff and I don't care too much for good graphics so that will show but I do play the occasional AAA-title. Usually years after first release though, as I find stuff in bargain-bins at the local supermarket and I don't have the money to keep up with current-level hardware all the time.
Another big part of this blog will be gaming-diaries. These may take the form of fictional diaries by characters in games I play, like the Rogue Survivor-Diary I have at the ready, or in-depth descriptions of me playing a game and what happens and what I think about it, which is going to start soon with my very own playthrough of Oblivion. Think of these as a written form of the ever popular Let's-Play format found on Youtube.
Anyways, those who find their way here are welcome to leave feedback in the comments, we'll see where this all is going to go from here. So let's get to it then...